Display Name = "Succubus Village"
Parallax Name = "DarkSea1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["I don't know what you're after, but I'm not letting you go any further!"])
    ShowText([""])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["We'll crush you right here and turn you into the village's shared plaything!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The only toys here are gonna be you two!"])
      ShowText(["I'll smash you all into pieces!!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1741, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2599, 2599, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 24, 46, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 33, 59, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 16, 18, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Nun>"])
    ShowText(["Faith hasn't completely faded away in this village."])
    ShowText(["Now, let us offer a prayer to the Goddess..."])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 74])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus Nun>"])
      ShowText(["Then let us pray to Ilias."])
      ShowText(["...Ah, I can sense destiny guiding you here."])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus Nun>"])
      ShowText(["You may find yourself returning here should something happen on your journey."])
      ShowText(["May Ilias bless you with her grace..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus Nun>"])
      ShowText(["May Ilias bless you with her grace..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["I don't know what you're after, but I'm not letting you go any further!"])
    ShowText([""])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["I'll crush you here and make you the village's shared plaything!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The ones ending up as toys will be you!"])
      ShowText(["I'm gonna smash you all to pieces!!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1741, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2599, 2599, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["I don't know what you're after, but I'm not letting you go any further!"])
    ShowText([""])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["I'll crush you here and make you the village's shared plaything!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The ones ending up as toys will be you!"])
      ShowText(["I'm gonna smash you all to pieces!!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1741, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2599, 2599, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1157, 0, 8, 2])
      ShowPicture([5, "80_ranccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Lancubus>"])
      ShowText(["This is the Queen's mansion."])
      ShowText(["It seems like there's some kind of commotion, so I can't let you through..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We haven't rescued all the slaves in the village yet."])
      ShowText(["We need to save every slave in the village first before storming the mansion!"])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Yeah, just get ready for it!"])
      ShowText(["We'll be back to kick down your doors!"])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Zion, stop with the unnecessary taunts..."])
      ShowText(["The chance of increased security is now up by 75%..."])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Don't get mad at me~!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Uh, yeah... we'll be back later!"])
      ShowPicture([5, "80_ranccubus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Lancubus>"])
      ShowText(["Huh, what the...?"])
      ErasePicture([5])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1157, 0, 9, 0])
      ShowPicture([5, "80_ranccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Lancubus>"])
      ShowText(["This is the Queen's mansion."])
      ShowText(["It seems like there's some kind of commotion, so I can't let you through..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["We're here to rescue the operative!"])
      ShowText(["And I'm freeing every single slave!"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You're treating humans as sex slaves, locking them up, and selling them..."])
      ShowText(["I won't let you get away with such atrocities!"])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Lancubus>"])
      ShowText(["Oh, so you're with that resistance group, huh?"])
      ShowText(["You've got the guts to march in through the front instead of sneaking in..."])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Lancubus>"])
      ShowText(["Good, this makes my job easier."])
      ShowText(["Another slave for the collection, and the Queen will love it!♪"])
      ErasePicture([5])
      ControlSwitches([81, 81, 0])
      BattleProcessing([0, 1737, false, false])
      ControlSwitches([81, 81, 1])
      ControlVariables([1157, 1157, 0, 0, 10])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["You're breaking the code of the succubi."])
      ShowText(["I'll set you straight as a fellow Queen."])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We're storming the mansion!"])
      ShowText(["And we'll tie up the Queen and throw her into the river!"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Uh, I don't think that's a great plan..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Let's focus on freeing the slaves trapped in the mansion!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's an operative from the resistance among them."])
      ShowText(["Reaching that person will open new opportunities for operations in the Monster Realm."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I'm sure the Succubus Queen won't just let that happen."])
      ShowText(["We charge into the mansion, knowing we're bound to fight her at some point..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 9, 10, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 13, 49, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 38, 20, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Hey, what do you think you're doing?!"])
    ShowText(["I'm confiscating these slaves and kicking you out of the village!"])
    BattleProcessing([0, 1738, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Wait, are you here for slave hunting?"])
    ShowText(["Or are Minagi's forces attacking us?!"])
    BattleProcessing([0, 1738, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["You dare disrupt the peace and stability of this village...?"])
    ShowText(["You're in for some serious punishment!"])
    BattleProcessing([0, 1736, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["You've got guts to cause trouble in our village..."])
    ShowText(["You're not tied to that Apocrypha group I've been hearing about, are you?"])
    BattleProcessing([0, 1736, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_greatorc_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_greatorc_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Great Orc>"])
    ShowText(["We rushed over as soon as we got the report..."])
    ShowText(["Stealing slaves, huh? You bastards have some nerve!!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You dare block our path...? You'll regret opposing me!"])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Make way for Ilias...!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1731, false, false])
    ControlSwitches([81, 81, 1])
    ControlVariables([1157, 1157, 0, 0, 8])
    ControlSwitches([100, 100, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Let's keep rescuing the slaves as we go!"])
    ShowText(["After that, we'll storm the Queen's mansion!!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 31
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 32
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 33
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 34
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 35
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 36
Name = "通行止め"

  Page 0
    Empty([])
